![]() Go to page 3F of the ROM and change the value placed at position B801 to a 0.Īdds all the standard card keys to Snake's inventory.Īdds all three types of rations to Snake's inventory, with 20, 40 and 60 units in that order.Īdds all the other items (including the master card keys) and weapons to Snake's inventory.Įnables Stealth Mode. This can also be done on an actual MSX2 with a MegaRAM cartridge containing the ROM, although the procedure is a bit different. ![]() The only way to unlock it is by opening the ROM image with a hex editor and changing the value placed at offset 7F801 to a 0, which will remove the instruction preventing its access. Metal Gear 2 has an extensive debug feature that's been made inaccessible in the retail version. Change to another frequency and then switch back to 140.07 to play a different track. Set the frequency to 140.07 and the game will play a random music track. This conversation would've likely been used for a frequency number change, similarly to the ones Campbell and Holly go through, but Miller sticks with the same number throughout the final game.Įquip the cigarettes and then go to the radio screen. The character of Carrie (キャリー) was most likely Master Miller's daughter, Catherine (キャサリー), who is mentioned in the game's manual. This appears among Campbell's codec dialogue at offset 0圆1D50, but he's obviously not the intended speaker (despite the dialogue being assigned to his name tag). Searchlights were intended to be used by the enemy in the very first area of the game (similarly to the ones present on the heliport in the original Metal Gear Solid). It's codec advice given by Campbell on how to avoid searchlights, an obstacle that was cut from the final game. Searchlights can expose where you're going. There are wired traps in certain areas of the final game (such as the spiral staircase chase and the final escape sequence), but they're used exclusively as obstacles against the player. Wires were likely intended placed traps similarly to land mines and plastic explosives. ![]() This appears among text strings used for weapon pickups between the lighter and the silencer. The enemy soldiers in the game have a few lines of dialogue, but none of them ever use this name tag. According to an early draft of the game's map, he would've been encountered on the first floor of Zanzibar Building, most likely after the first boss battle, since this name tag is stored right after Black Color's ( D5), but before Running Man's ( D7).Īnother unused name tag, obviously intended for enemy soldiers. This was a name tag likely intended for "Maniac Cop", a scrapped enemy character mentioned in the liner notes for the official soundtrack. He is a sadist, however, and treats her rather harshly compared to Raikov, whom he adores.An unused name tag assigned as a value to the byte variable D6. The Secret Theatre film 'Metal Gear Raiden: Snake Eraser' also jokes about Raikov's homosexuality and his purposeful resemblance to Raiden.ĭespite being Volgin's male lover, Volgin himself appears to be bisexual, having an abusive relationship with Tatyana. In the online mode of Subsistence, players can play Raikov, who's special move is a massive crotch grab that renders his opponent stunned. MGS3: Subsistence later dropped more clues about Raikov. EVA also drops hints about his homosexuality during a codec call. Raikov also wears black underwear with a lightning bolt monogrammed on them (seen after stealing his uniform), a reference to Volgin's powers. If the player attempts to distract Raikov with a pornographic magazine, he will only give a brief glance at it and walk away instead of reading through it. Several other small hints at Raikov's sexual orientation are present in the game. Volgin then exclaims "I know the Major better than anyone else." Volgin later beats Naked Snake to a pulp in retribution for Snake "hurting" Raikov. Snake's cover is blown by Volgin who states that he was "waiting for Raikov in his room." Volgin grabs Snakes' crotch twice, thus revealing his identity. This plays an important part during a particular scene when Snake is disguised as Raikov in order to infiltrate the Shagohod testing facility. Although it isn't explicitly stated, the game heavily implies that Raikov is Colonol Volgin's gay lover. Major Ivan Raidenovitch Raikov's character is meant to mock MGS2's effeminate protagonist Raiden, who was met with mixed-to-negative criticism among Metal Gear Solid's western fanbase for replacing Solid Snake as the star.
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