One of these containers has a fusebox for you to put your fuse in. A little while away from a massive satellite, you will be able to find two small containers. The next blue keycard location asks you to go to the Satellites monument while also bringing your green keycard and a fuse with you once again. Walk up the stairs, use your green keycard, and then get your blue keycard from the desk inside. Find an open little container with a fusebox and then insert the fuse, switching the power on via the mechanism outside by the door. You can also go to the Small Harbor to find a blue keycard in Rust, again needing to bring the green keycard and a fuse with you. From there, go towards a roofed building with a locked door, and then use the green keycard to gain access and nab the blue keycard from the desk inside. Use said fuse in a small hut with a fusebox and then flick the switch outside by the door. – Sewer Branch (fuse and green keycard required, light source recommended)įor the first location, you will need to make your way towards Large Harbor while also having a fuse. – Satellites (fuse and green keycard required) – Small Harbor (fuse and green keycard required) – Large Harbor (fuse and green keycard required) ![]() Here’s where you can find the blue keycard in Rust: You don’t need any other keycards to access these and they can always be found on desks in the mentioned monuments.īlue keycards are a little harder to get as you will first need a green keycard, so unless you get lucky and find a keycard on a dead body/raid, follow the previous steps to find the green keycard. Green keycards respawn every half an hour or so, so you should have no issues finding at least one. Here’s a quick list of where to find green keycards in Rust: Not only do they spawn pretty repetitively in certain spots, but you can also find them on the bodies of Scientists (the AI blue hazmat guys) on occasion. The green keycard is likely to be the keycard most Rust players find first owing to how common they are. If you want the locations for all of the keycards in Rust, here’s what you need to know for the green, blue, and red keycards. The most lucrative monuments will need you to have multiple keycards of different types. Solving these puzzles will usually give you access to a bevy of crates with lucrative loot, as well as keycards to get into other areas. With the introduction of the electricity system to Rust, it’s meant that the keycards will often serve as one part of a larger puzzle involving fuses and switches. As Rust maps are procedural, monuments will not be in the same location for everyone. You can find a monument by pressing G to bring up your map and seeing their names. ![]() Monuments are the largest areas on the map and include things like Lighthouse and Gas Station, among many others. Players will have to complete a blue keycard puzzle to unlock the container containing them the other container will have a red keycard.Facepunch’s Rust has a system in which you need various keycards to access certain areas within monuments. And if that wasn’t enough, Polar Bears are never too far away in the arctic biomes.Īrctic Research Base are the only places in Rust where players can find Snowmobiles, a new vehicle perfect for snow exploration. ![]() As of the Arctic Update, Scientists can now also heal themselves, though only in this monument.Īs well as that, players will feel their cold in and around the base, so they will need to huddle up to electrical heaters to stay warm. However, much like somewhere the Oil Rig, the Arctic Research Base is teeming with Scientists who will shoot on sight. Here are some screenshots of the Artic Research Base in Rust:Īs a monument dungeon, the Arctic Research Base is a hotspot for loot, with plenty of crates scattered across its labs and buildings. The Arctic Research Base can spawn exclusively in the arctic biome of the map it won’t spawn on a server without the arctic biome. The Arctic Research Base is a new monument added to Rust during the Arctic Update in February 2022.
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